Monday, February 24, 2014

Review 2: Bastion

-Nick Walker

Bastion

          I have always been a fan of action role-playing games (ARPG) because I love the sense of flying around the screen, killing endless hoards of enemies with little regard to what is going on in the game universe aside from what loot is dropping. Funnily enough, I love Bastion because it is the exact opposite of that. Bastion is a smart, beautifully crafted game both visually and narratively. It's controls are very responsive and sharp which is key to an ARPG. With the the beautiful world that Supergiant Games has created in combination with the stellar, top-down hack n' slash game play makes it a game that I can easily recommend for anyone. If that does not convince you however, read on, I'll elaborate.

          Bastion takes place in a strange world, a world that has been utterly destroyed by a cataclysmic event called the Calamity. You play as The Kid, one of only a handful of survivors of the Calamity, and you have quite a knack for cracking skulls and causing mayhem. Your mission is to restore the Bastion, a strange machine that needs to be reassembled after the events of the Calamity that is promised by the games narrator, Rucks, to restore the world to a time before the Calamity happened.

          As The Kid, you need to go into this new, untamed land, and you grow an arsenal of weaponry as you do so. You are able to have two weapons at a time and are able to swap them out at the Bastion. That is not all that the bastion is there for however. The Bastion also allows you to upgrade weapons, buy various items, give yourself nifty power ups, pick up challenges, and even alter the difficulty of the game itself through giving yourself penalties or the enemies advantages for bonus rewards. So with all that the Bastion gives you, you go out into the world and go through the levels in whatever style fits you best, be it with a lofty hammer and a swift machete, or a pointy spear and a booming shotgun, or any of the other weapons that are in the game for you to choose from. Any of the combinations are a blast to use, it's just a matter of find the one that fits you best.

          Hold on a second, didn't I say that the world was destroyed a minute ago? Well it is destroyed, shattered into tiny pieces in fact. That is one of many interesting visual design decisions Bastion does in order to immerse you into the world and give you a sense of the land you have been thrust into. The ground pieces itself around you as you move from area to area, pathways make themselves before you, and fall apart behind you just as easily. This shifting environment blends very will with the visual style of the game. The world has a very colorful, almost painted aesthetic so the ground forming and reforming almost resemble pieces of a puzzle being put together and torn apart around you.


          And what is the glue that holds this game play experience together you may ask? Rucks. The narrator of the game is phenomenal, every detail of the world and your actions do not go unnoticed by Rucks. With a spectacularly casted voice actor and amazing writing, Rucks carries you from action sequence, to plot point, and right back into the action seamlessly. Rucks is assisted by the game's beautiful soundtrack which features many different genre's of music that all fit the word you are in and what you are doing in the game. I highly recommend picking up the sound track when you get the game, it is that good. Never before have I played a game where narration and soundtrack were so core to my experience. The game would stand well by itself as a fun ARPG without the narrator, but the narrator is what give Bastion it's soul and what carries the game's story so well, simply through your surroundings and the voice of a grizzled old man.

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